Android Game using AndEngine- Part-1

Android Game using AndEngine- Part-1 We will learn how to develop a game using AndEngine which is a openSource, free game engine :) for android. Step :1. Download the AndEngine from here : AndEngine.jar Step :2. Create a new project using motodev. Step :3. Create a new folde

Thomas Suarez: A 12-year-old app developer

Thomas Suarez: A 12-year-old app developer Most 12-year-olds love playing videogames -- Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. See him on Ted.

Box2D Game demo in Android

Box2D Game demo in Android Lets see in this tutorial we will learn how to develop an android game with Box2d. There are following steps : Step :1. Create a project using motodev. Step :2. Create a lib folder inside the project and put jbox2d-2.0.1-full.jar file there.

TimerManger for Actopn Script 3.0 – 100 Useful classes

TimerManger for Actopn Script 3.0 - 100 Useful classes Lets handle showing Timer in your game: [xml] // package { /* * @Comment: This class is for showing timer in your game or application. * */ import flash.display.MovieClip; import flash.events.Event; import flash.text.T

Handle Collision detection with Sprites

Handle Collision detection with Sprites In this article we are going to learn how to add multiple sprits and handle their Collision. Lets start with following steps : Step 1: Create a new MotoDev project. Step 2: Create sprite sheet animation for three character's walk cycle.

Handle Multiple Character and their Movement

Handle Multiple Character and their Movement In this article we are going to learn how to add multiple sprits and handle their movement. Lets start with following steps : Step 1: Create a new MotoDev project. Step 2: Create sprite sheet animation for three character's walk cycle.

Coordinate Movement for a Ball

Coordinate Movement for a Ball Step 1 : Create a new project using Motodev Studio. Step 2: Put an image of ball named "ball_1.png" into res/drwable Folder. Step 3: Open you MainActivity.java and put following code : [xml] package com.movement; import android.app.A